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September 23, 2012
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Soul Eater PDO/PDF by EuTytoAlba Soul Eater PDO/PDF by EuTytoAlba
:star: DOWNLOAD .ZIP FROM MEDIAFIRE (41MB) :star:

Also downloadable from DeviantArt. See right-hand column of this page for link, in bold blue text. ------->




EDIT: Added an ink-efficient version of the texture as well as two PDFs.


Again with the rushed preview images.... My time on other peoples' computers is being stiffly rationed for the time being, and I think it's better that I invest it in the templates rather than the package. ^^;

(Edit 7/17/13: New preview! Yay! :la:)

The model for Soul Eater turned out to be very cooperative, so I threw it together for ya. :)

I would have liked to include a PDF, but ma bro don't like me installing freaky programs like the one I would need in order to export one.

Next up later is Oathkeeper. :la:
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:iconzaeus8:
Zaeus8 Featured By Owner Jul 11, 2014  New member
anyone have a picture of what this looks like completed?
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:iconeutytoalba:
EuTytoAlba Featured By Owner Jul 14, 2014
WingBlade48 made it:
fav.me/d5i92gf
fav.me/d5isloc

I never quite got around to making one, myself. ^^;
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:iconzaeus8:
Zaeus8 Featured By Owner Jul 18, 2014  New member
thanks :)
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:icongabrieltavaresf:
gabrieltavaresf Featured By Owner Jun 1, 2014  New member
Hey, could you tell me which type of paper and brand do you use? How much GSM? Glossy or matte? Is it textured? Please, answer me. Thank you!
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:iconeutytoalba:
EuTytoAlba Featured By Owner Jul 14, 2014
Since I always paper-mache or fiberglass my papercrafts, the paper I use never shows on the finished piece, so I just use whatever's heavy-duty and handy. Often, recycled cardboard over which I have glued the template printed on regular document paper.

I probably wouldn't recommend glossy paper, as 3D models are already textured to look a certain way on video screens. Making it glossy would create reflective effects that overlap that texture, turning flash-photography especially into a nightmare. :noes:
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:iconstormfrontdp:
Stormfrontdp Featured By Owner Feb 7, 2014
amazing but i dont understand how to you put the white-gray tooth like pieces on how do you do that
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:iconeutytoalba:
EuTytoAlba Featured By Owner Jul 14, 2014
You have to cut un-marked slits in each 'tooth' after you've assembled each one. Let the PDO be your guide.
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:iconmara-jedusor:
Mara-Jedusor Featured By Owner Jul 12, 2013
I'm really amazed by your work and I managed to nearly finish this papercraft 'keyblade' in about two days (the one with numbered edge and ink colour) but as I have only a few things left to glue I have a big problem : I don't know how to glue the whitish thingies on the handle nor do I know how to glue the 'claw' of the wing on its 'bone'... I may have misunderstood the tabs but I don't think so... I really can't figure how to glue these two things, this keyblade is 'closed'.

I hope you will find some time to help me out, among the other great things you want to make. I'll look for my issue on the web too, I'll tell you if I find anything myself.

Thank you and best of luck!
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:iconeutytoalba:
EuTytoAlba Featured By Owner Jul 12, 2013
When 3D models are made for gaming, the models are sometimes actually several separate objects that are just digitally transposed over one another without actually being connected by vertexes. I think game developers do this because keeping the number of vertexes to a minimum reduces the memory that models take up and the processing power they require to animate. An individual 3D file is usually pretty tiny memory-wise, however games will have several thousands of them, even tens of thousands.

Unfortunately, this trick makes many ripped models unsuitable for papercrafting. Because, while you can get away with having that in digital space, solid surfaces can't pass through each other in reality. But, in some cases, like SoulEater here, this issue is minor enough that all you have to do is cut into an unmarked face with your craft knife and be really, really careful about it. Then, you can slip that edge (like the white things on the hand guard) or corner (as with the spike on the wing) inside the smaller shape where it's supposed to be. Gluing these in place can be especially messy, but at least it can be done.

I'm glad you're enjoying my papercrafts! :D
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:iconmara-jedusor:
Mara-Jedusor Featured By Owner Jul 12, 2013
Wow, that's what I call quick answer, thanks!

I was thinking about doing this and add tabs on my own, since I'll have to modify it a bit to make it look more realistic and harden the blade before painting, so it wont't be visible. I have to say I'm not used to 3D models terms (I've read your tutorial to make a wig out of 3D model but didn't understood much, yeah I'm that bad at this kind of stuff...). English is not my first language so it's a bit hard to understand special terms like vertexes but I'm quite fluent and I think I get the point (It has always bother me that digital objects were transposed in early games, especially bad walls or hair. Later games still have some issues too, I think).

I don't know if it's in your long 'to-do list' but there is one recent little thing I dreamt to make real (other than Road to Dawn, or Way to Dawn) : Stitch's Wayfinder. It's so strange and cute at the same time, but all my tries to make a pattern were... awful. If you ever intend to make a papercraft of it, please tell me! (Since it's in Birth by Sleep on PSP I don't know if you can extract the model).

Thank you for your work and help, it's my first big papercraft and I think it will be nice!
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